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Showing posts with label War2. Show all posts
Showing posts with label War2. Show all posts

Sunday, 26 February 2012

NPC Plunders - All levels (updated)

Here is the simplest strategy:

With this method you should have zero losses - if you have a good military officer and tech levels are correct

For every level of npc send 2k spgs* and 2 k rckts*.
I.e. for level 5 it would be 10k spgs and 10k rckts.

Use a good military officer 4+ stars would be best for this.
This is a good way to train officers and level them up without having troop losses. 
Another good thing about NPC's are that they occasionally drop items which come in useful
and you don't need to spend diamonds.

Techs and levels:

For each level of npc you will need the same level tech.
So if you're taking on a level 7 npc techs would be atleast level 7, with one exception''.

The following techs apply:

- Firepower
- Armor
- Ballistics
- Support'' (it needs to be at about half of the level npc you are taking on)

Strategy:

Leave them both on default and set to forward. Battle should last about 3 rounds only


I will post reports once I have them again, I am busy with Phoenix server only at the moment.

*Self-Propelled Gun
  Rockets

Sunday, 5 February 2012

Update - Layout Main City

Main city (military sector):

missing in the pic ofcourse is the transportation centre

Main city (production zone):


Farms and other res can ofcourse also be allocated according to needs:
For me the 10 : 10: 10 : 9 ratio works well

Update - Layout War City + Res Cities

War City + Res Cities (military sector):


War City (above)
Steel city: (same as war city)
Oil city: - 3 warehouses + 3 civilian houses
Rare metal city: - 6 warehouses + 6 civilian houses

Production zone:


War city (above)
Steel city: Replace farms with steel (except 3), and steel with farm - for trucks
Oil city: Replace farms with oil (except 3), and oil with farm - for trucks
Rare metal city: Replace farms with rare (except 3), and rare with farm - for trucks

Updated - Layout Build City + War-Build City


Build + War-Build City Military sector (pic above)

The debate between 9-12 Arms plants exist. It needs to considered speed vs. mass amount. Replacing 3 arms plants with civilian houses will increase ideal labour, but the speed of troop building will go down.

Build City - Production zone (pic below)

War-Build City Production zone: 4 steel, 4 rare, 4 oil, rest farms